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Challenges in Generating Juice Effects For Automatically Designed Games

Mads Johansen and Michael Cook
Conference Paper Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2021

Revealing Game Dynamics via Word Embeddings of Gameplay Data

Younès Rabii and Michael Cook
Conference Paper Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2021

The Social Responsibility of Game AI

Michael Cook
Conference Paper IEEE Conference on Games (COG) 2021

Monte Carlo Tree Search with Reversibility Compression

Michael Cook
Conference Paper IEEE Conference on Games (COG) 2021

Squeezer - A Mixed-Initiative Tool for Designing Juice Effects

Mads Johansen, Martin Pichlmair and Sebastian Risi
Conference Paper Foundations of Digital Games Conference (FDG) 2021

Generating Juice Effects

Mads Johansen
Talk PROCJAM 2020

There’s A Skull In My Garden: Simple interactions give new meanings to generated things

Younès Rabii
Talk The Roguelike Celebration, 2020

A Room with a Viewfinder: Archaeogaming and Photography

Florence Smith Nicholls
Talk The Interactive Pasts Conference, 2020

Squeezer - A Tool for Designing Juicy Effects

Mads Johansen, Martin Pichlmair and Sebastian Risi
Conference Paper ACM Symposium on Computer-Human Interaction in Play (CHI-Play) 2020

Who gets to write video game history?

Florence Smith Nicholls
Article Eurogamer, 2020

Getting Started in Automated Game Design

Michael Cook
Talk IEEE Conference on Games (COG) 2020

Video Game Description Language Environment for Unity Machine Learning Agents

Mads Johansen, Martin Pichlmair and Sebastian Risi
Conference Paper IEEE Conference on Games (COG) 2019

Virtual Dark Tourism in The Town of Light

Florence Smith Nicholls
Book Chapter The Phenomenology of Real and Virtual Places (2018)

Archaeogaming as Queergaming

Florence Smith Nicholls
Talk International Conference on Computer Applications and Quantitative Methods in Archaeology